The Ribbon Hero, which premiered last weekend on Netflix, is loosely adapted from the manga Princess Knight by Osamu Tezuka - the most important manga creator who ever lived. How does it live up to its pedigree?
ACT 1
Sapphire, the Princess of Silverland, escapes with her retainer, Zirco, when it’s destroyed by a Nergal. They’re giant monsters who spread a rainbow mold and serve the ominous King of Ash, who’s kind of an evil God. Nobody dares defy the King, for they all fear his wrath.
They arrive in the neighboring Kingdom of Goldland, where a local girl, Pine, takes them in and helps them find work at a crystal mine. A Nergal shows up, and Pine falls into a crystal pool, from which she emerges as a super heroine - The Princess Knight - who drives off the Nergal. The populace sees Sapphire as their prophesied Angel of Hope. The Pope refuses to believe that it’s her, partially out of xenophobia. His top-enforcer, Velvet, eventually helps Sapphire fight the monsters. But will they be ready for the final fight?
ACT 2
The narrative, which is broken up into seven - seven! - acts, complete with a theatrical curtain transition, goes really fast. Silverland getting destroyed in the first minutes is the start, in more ways than one. What I described in the summary is just under an hour of screentime! Character progression for a few supporting players, like Velvet and Sapphire’s fellow miner Chorogy, fluctuates. The exposition dumps can sometimes be overwhelming. The final boss fights take up almost an hour of runtime. That ending also takes a strange and meta-fictional turn.
The most annoying thing is that the conflicts mostly and repetitively go like this:
I wanna help! I have the power!
Well, you can’t.
Why not?
You just can’t.
It’s kind of like a TV show speed-run, if you catch my drift. And no, I don’t mean the original anime, as its plot is fundamentally different.
ACT 3
Sapphire is a likable enough heroine. She’s courageous, selfless, and occasionally goofy (though not without cause). She’d be compelling if it weren’t for the uneven screenplay, but at least she ain’t boring or obnoxious. Zirco is fine, but Pine stood out better for being just a ray of sunshine. Amongst their fellow miners, we have Hecate - the only other character name I recognize from the source material - the cool big-sis type; Rock - a recurring character from Tezuka’s other works - the cool dude; twins Chick and Tack, both of whom are just there; and Chorogy. Chorogy’s cowardly behavior is tolerable, while his death is particularly underwhelming (his last words, a weary “you’re kidding,” sum it up).
It was hard to get a read on Velvet, at first. Is he a good guy? Is he a jerk who enforces the theocracy? He kind of switches between being both. Thankfully, it’s quite welcome when he solidifies into an ally. He’s consistently more likable than his boss, who insists on sacrificing soldiers and orphans for the King of Ash. Said King finally shows up in the last half-hour, and he’s not much of a presence. In fact, he and his Nergal are just generic doomsday villains.
ACT 4
For the most part, the character designs by Kei Mochizuki & Issei Arakazaki eschew Tezuka’s Disney-esque artstyle for their own modern one. Sapphire, while virtually unrecognizable, is memorable on her own terms. Part of it is due to her oversized hairbow, the source of her powers, and her actual Princess Knight look. Her compatriots, such as Rock, Hecate, and the twins, are recognizable enough. Zirco, meanwhile, is perhaps closest to Tezuka’s artwork.
These characters inhabit a world visualized with a vivid color palette and production design. The various locales, whether it be Silverland, Goldland or the Nergals’ sanctum, are all splendid. Even the Nergals’ rainbow mold, which is mostly forgotten about once Sapphire becomes Princess Knight, is effectively eerie. Sapphire’s magical abilities, such as her swan transformation, are pretty nifty. She gets plenty of usage out of them during each exciting battle scene. The closest point-of-comparison I have to its visual style is the series Kill la Kill, but they don’t share any staff.
ACT 5
The Nergals, as well as their King, are visualized with some rough CGI. They look like something from the turn of the century, and yet, they aren’t too intrusive. Maybe because they’re supposed to be eerie things. Meanwhile, the film sometimes switches animation styles at semi-random, such as rendering Sapphire’s post-debut heroic montage as a puppet show. If I’m annoyed by it, it’s because I’d rather see her heroics as they happened.
And finally, there’s a pretty great score by Ryuichi Takada & Satoru Kosaki. Even if the exposition is a bit much, at least their score is nice to listen to. The battle music are the obvious standouts. The sound mix made it a bit hard to listen to the dialogue, though I wonder if I need to adjust my TV (which I finally figured out how to do recently).
ACT 6